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mapblock.cpp
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Author
Age
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*
oops, forgot some test code in
Perttu Ahola
2010-12-27
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
*
working good
Perttu Ahola
2010-12-26
*
a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-23
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
*
grass edges workin'
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
*
working nicely
Perttu Ahola
2010-12-13
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
license stuff
Perttu Ahola
2010-11-29
*
Windows bug fixes
Perttu Ahola
2010-11-29
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
*
reversed meshbuffer cache
Perttu Ahola
2010-11-29
*
meshbuffer cache test. No much speed improvement.
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27
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