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path: root/src/mapblock.h
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* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Node definition namesPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* mobv2Perttu Ahola2011-10-15
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola2011-07-24
| | | | mapgen bugs
* more reorganizing of map codePerttu Ahola2011-06-26
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* now the server buildsPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* generate-time lighting optimizationPerttu Ahola2011-01-15
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* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
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* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-23
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* grass edges workin'Perttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* commit before content-tile separationPerttu Ahola2010-12-13
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* working nicelyPerttu Ahola2010-12-13
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
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* Working version before block send priorization updatePerttu Ahola2010-11-27
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* Initial filesPerttu Ahola2010-11-27