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path:
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mapblock.h
Commit message (
Expand
)
Author
Age
*
Optimize ABM checks.
Lars Hofhansl
2018-07-21
*
Remove unused light updating code
Dániel Juhász
2018-02-04
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Fix blocks written by vmanip not being marked as modified
sfan5
2017-09-23
*
Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Add documentation for map block format 27 (#5576)
Dániel Juhász
2017-04-13
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Map generation limit: Rewrite
paramat
2017-03-20
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Objectpos over limit: Avoid crash caused by sector over limit
paramat
2017-02-16
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Map generation limit: Cache as 'const' not 'const static'
paramat
2017-01-08
*
Map generation limit: Fix checks for block/sector over-limit
paramat
2017-01-08
*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Fix object position border checking
est31
2015-09-16
*
Disallow placing entities outside safe boundaries
est31
2015-09-15
*
Serialisation: documentation fixes, clarifying renames and whitespace fixes
est31
2015-09-14
*
Add map limit config option
rubenwardy
2015-08-02
*
Precalculate mapblock relative size. This permit to remove many s16 calculs o...
nerzhul
2015-07-29
*
Mapblock: nodecount refactor
est31
2015-05-31
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...
Loic Blot
2015-02-17
*
Fix a crash (assert) when client set serial version < 24 in INIT
Loic Blot
2015-01-27
*
Water fixes
gregorycu
2015-01-18
*
Fix typo in mapblock.h
Craig Robbins
2014-12-12
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Remove liquid_finite and weather
proller
2014-04-18
*
Actually fix weather
kwolekr
2013-11-17
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather backward compatibility
proller
2013-08-02
*
Weather support
proller
2013-07-27
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
*
Implement node timers
darkrose
2012-07-23
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
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