| Commit message (Expand) | Author | Age |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | Use thread_local instead from some static settings (#5955) | Loïc Blot | 2017-06-11 |
* | Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678) | Loïc Blot | 2017-04-29 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c... | Perttu Ahola | 2017-04-17 |
* | Some performance optimizations (#5424) | Loïc Blot | 2017-03-22 |
* | Content_mapblock.cpp: Refactor | number Zero | 2017-03-20 |
* | Use fabs() instead of abs() (#5141) | Dániel Juhász | 2017-01-30 |
* | Fix after hardware node coloring (#5114) | Dániel Juhász | 2017-01-27 |
* | Add smooth lighting for all nodes | number Zero | 2017-01-24 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | use unordered containers where possible (patch 4 on X) | Loic Blot | 2016-10-06 |
* | Mapblock mesh: Fix updateFastFaceRow tiling issue | obneq | 2016-08-18 |
* | Mapblock mesh: Allow to use VBO | RealBadAngel | 2016-02-26 |
* | Dont make fastface if tile is not seamless | RealBadAngel | 2016-02-21 |
* | Mapblock mesh: Eliminate meshgen lags | RealBadAngel | 2016-02-16 |
* | Use vertices with tangents only when its needed. | RealBadAngel | 2016-02-15 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Use tangent space meshes only when shaders are enabled | RealBadAngel | 2016-02-07 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Fixed minimap memory leak | Břetislav Štec | 2015-07-27 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Clean-up Minimap code | kwolekr | 2015-07-08 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
* | Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha... | Craig Robbins | 2015-02-11 |
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
* | Fix potential out-of-bounds array index | Craig Robbins | 2015-01-16 |
* | Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ... | TriBlade9 | 2015-01-14 |
* | Removed superfluous facedir check in mapblock_mesh.cpp | Craig Robbins | 2015-01-10 |
* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
* | Increase performance of getLight() by at least 2x | Craig Robbins | 2014-12-10 |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Node highlighting. | RealBadAngel | 2014-09-17 |