| Commit message (Expand) | Author | Age |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
* | 6d facedir | RealBadAngel | 2013-03-23 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | Fix tile MaterialType to make sense and make lava surface be shader'd lower l... | Perttu Ahola | 2012-12-02 |
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
* | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 |
* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola | 2012-07-21 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Add desynchronize_mapblock_texture_animation setting and improve minetest.con... | Perttu Ahola | 2012-06-16 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Fix MSVC build (pow type overload stuff) | Perttu Ahola | 2012-05-31 |
* | Tune smooth lighting a bit | Perttu Ahola | 2012-05-20 |
* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 |
* | Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin... | Perttu Ahola | 2011-10-15 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | made shadows less blue | Perttu Ahola | 2011-07-24 |
* | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 |
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| * | Made dark places tint slightly in blue | Perttu Ahola | 2011-07-23 |
* | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
* | mapgen stuff | Perttu Ahola | 2011-06-25 |
* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola | 2011-06-17 |