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path: root/src/mapblock_mesh.cpp
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
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* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* made shadows less bluePerttu Ahola2011-07-24
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* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-23
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* | extended content-type rangePerttu Ahola2011-07-23
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* more reorganizing of map codePerttu Ahola2011-06-26
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* mapgen stuffPerttu Ahola2011-06-25
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
content_mapblock.{h,cpp}