aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock_mesh.cpp
Commit message (Collapse)AuthorAge
* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-16
| | | | from shaders.
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Speedup mapblock_meshRealBadAngel2014-07-17
|
* Faces shading fixesRealBadAngel2014-07-07
|
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-06
| | | | a0f78659f31abd)
* Fix regression in light calculationsapier2014-06-30
|
* Minor fix in check ordersapier2014-06-23
|
* Speedup getTileInfo by up to 30%sapier2014-06-23
|
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
|
* Unite nodes shaders.RealBadAngel2014-06-15
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
|
* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-06
| | | | called function
* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
|
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
|
* Shaders rework.RealBadAngel2013-12-03
|
* Prevent shaders from being created when disabledkwolekr2013-11-17
|
* Fix remnants of s32 enable_shadersKahrl2013-09-04
|
* Dont crash if facedir > 23PilzAdam2013-08-10
|
* Fix crack overlay for animated texturesKahrl2013-08-05
|
* Fix light issue in 6d facedir.RealBadAngel2013-07-21
|
* Clean up bumpmap code a bitkwolekr2013-07-12
|
* Fix many formspec menu bugssapier2013-07-07
|
* Add texture bumpmapping feature.RealBadAngel2013-07-04
|
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
|
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
|
* Removed a redundant step which degraded performancesweetbomber2013-06-15
|
* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
|
* Add option to use texture alpha channelkwolekr2013-04-23
|
* 6d facedirRealBadAngel2013-03-23
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
|
* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-02
| | | | like water
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
|
* ShaderSource and silly example shadersKahrl2012-12-02
|
* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-27
|
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-16
| | | | minetest.conf.example a bit
* Node texture animationPerttu Ahola2012-06-16
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
|
* Tune smooth lighting a bitPerttu Ahola2012-05-20
|
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
|
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef