| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
|
| |
|
|
|
|
| |
called function
|
|
|
|
|
| |
Parallax mapping with slope information.
Overriding normal maps.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
shaders are used
|
|
|
|
| |
like water
|
| |
|
| |
|
| |
|
|
|
|
| |
side rotation
|
| |
|
|
|
|
| |
minetest.conf.example a bit
|
| |
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
| |
|
| |
|
| |
|
|
|
|
| |
light, removed footprints
|
|
|
|
|
|
|
|
| |
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
|
|
|
| |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
| |
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
| |
|