| Commit message (Collapse) | Author | Age |
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
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called function
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Parallax mapping with slope information.
Overriding normal maps.
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shaders are used
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like water
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side rotation
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minetest.conf.example a bit
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GPLv2/later, by agreement of major contributors
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light, removed footprints
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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node/tool/item/whatever types
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valgrind detections
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