| Commit message (Expand) | Author | Age |
| ... | |
| * | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
| * | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
| * | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 |
| * | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 |
| * | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 |
| * | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
| * | 6d facedir | RealBadAngel | 2013-03-23 |
| * | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
| * | Update Copyright Years | Sfan5 | 2013-02-24 |
| * | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
| * | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 |
| * | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
| * | Fix tile MaterialType to make sense and make lava surface be shader'd lower l... | Perttu Ahola | 2012-12-02 |
| * | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
| * | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
| * | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 |
| * | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola | 2012-07-21 |
| * | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
| * | Add desynchronize_mapblock_texture_animation setting and improve minetest.con... | Perttu Ahola | 2012-06-16 |
| * | Node texture animation | Perttu Ahola | 2012-06-16 |
| * | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
| * | Fix MSVC build (pow type overload stuff) | Perttu Ahola | 2012-05-31 |
| * | Tune smooth lighting a bit | Perttu Ahola | 2012-05-20 |
| * | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 |
| * | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
| * | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| * | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
| * | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| * | GameDef compiles | Perttu Ahola | 2011-11-29 |
| * | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
| * | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
| * | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
| * | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 |
| * | Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin... | Perttu Ahola | 2011-10-15 |
| * | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
| * | made shadows less blue | Perttu Ahola | 2011-07-24 |
| * | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 |
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| | * | Made dark places tint slightly in blue | Perttu Ahola | 2011-07-23 |
| * | | extended content-type range | Perttu Ahola | 2011-07-23 |
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| * | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
| * | mapgen stuff | Perttu Ahola | 2011-06-25 |
| * | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola | 2011-06-17 |