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path: root/src/mapblock_mesh.cpp
Commit message (Expand)AuthorAge
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Fix potential out-of-bounds array indexCraig Robbins2015-01-16
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-10
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-22
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
* Optimise getTileInfo()Craig Robbins2014-11-21
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Node highlighting.RealBadAngel2014-09-17
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-21
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-16
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
* Speedup mapblock_meshRealBadAngel2014-07-17
* Faces shading fixesRealBadAngel2014-07-07
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola2014-07-06
* Fix regression in light calculationsapier2014-06-30
* Minor fix in check ordersapier2014-06-23
* Speedup getTileInfo by up to 30%sapier2014-06-23
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
* Unite nodes shaders.RealBadAngel2014-06-15
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-06
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Shaders rework.RealBadAngel2013-12-03
* Prevent shaders from being created when disabledkwolekr2013-11-17
* Fix remnants of s32 enable_shadersKahrl2013-09-04
* Dont crash if facedir > 23PilzAdam2013-08-10
* Fix crack overlay for animated texturesKahrl2013-08-05
* Fix light issue in 6d facedir.RealBadAngel2013-07-21
* Clean up bumpmap code a bitkwolekr2013-07-12
* Fix many formspec menu bugssapier2013-07-07
* Add texture bumpmapping feature.RealBadAngel2013-07-04
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
* Removed a redundant step which degraded performancesweetbomber2013-06-15
* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
* Add option to use texture alpha channelkwolekr2013-04-23