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mapblock_mesh.cpp
Commit message (
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Author
Age
...
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
*
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
made shadows less blue
Perttu Ahola
2011-07-24
*
merged jungle and bluish shadows
Perttu Ahola
2011-07-23
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*
Made dark places tint slightly in blue
Perttu Ahola
2011-07-23
*
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extended content-type range
Perttu Ahola
2011-07-23
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/
*
more reorganizing of map code
Perttu Ahola
2011-06-26
*
mapgen stuff
Perttu Ahola
2011-06-25
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
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