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mapblock_mesh.cpp
Commit message (
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Author
Age
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Mapblock mesh: Fix updateFastFaceRow tiling issue
obneq
2016-08-18
*
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-26
*
Dont make fastface if tile is not seamless
RealBadAngel
2016-02-21
*
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-16
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
*
Change i++ to ++i
David Jones
2015-08-25
*
Fixed minimap memory leak
Břetislav Štec
2015-07-27
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Clean-up Minimap code
kwolekr
2015-07-08
*
Add minimap feature
RealBadAngel
2015-06-27
*
Automated whitespace error fix for last commit
est31
2015-06-14
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Optimise MapBlockMesh related functions
gregorycu
2015-02-23
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Fix potential out-of-bounds array index
Craig Robbins
2015-01-16
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Increase performance of getLight() by at least 2x
Craig Robbins
2014-12-10
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Node highlighting.
RealBadAngel
2014-09-17
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
*
Faces shading fixes
RealBadAngel
2014-07-07
*
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...
Perttu Ahola
2014-07-06
*
Fix regression in light calculation
sapier
2014-06-30
*
Minor fix in check order
sapier
2014-06-23
*
Speedup getTileInfo by up to 30%
sapier
2014-06-23
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Fixed wrong node texture rotation for facedirs 5 and 7
MetaDucky
2014-04-23
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
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