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path: root/src/mapblock_mesh.cpp
Commit message (Collapse)AuthorAge
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
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* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-06
| | | | called function
* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Shaders rework.RealBadAngel2013-12-03
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* Prevent shaders from being created when disabledkwolekr2013-11-17
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* Fix remnants of s32 enable_shadersKahrl2013-09-04
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* Dont crash if facedir > 23PilzAdam2013-08-10
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* Fix crack overlay for animated texturesKahrl2013-08-05
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* Fix light issue in 6d facedir.RealBadAngel2013-07-21
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* Clean up bumpmap code a bitkwolekr2013-07-12
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* Fix many formspec menu bugssapier2013-07-07
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* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
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* Removed a redundant step which degraded performancesweetbomber2013-06-15
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* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
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* Add option to use texture alpha channelkwolekr2013-04-23
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* 6d facedirRealBadAngel2013-03-23
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-02
| | | | like water
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-27
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-16
| | | | minetest.conf.example a bit
* Node texture animationPerttu Ahola2012-06-16
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
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* Tune smooth lighting a bitPerttu Ahola2012-05-20
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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
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* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* made shadows less bluePerttu Ahola2011-07-24
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* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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