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mapblock_mesh.cpp
Commit message (
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Author
Age
...
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Add desynchronize_mapblock_texture_animation setting and improve minetest.con...
Perttu Ahola
2012-06-16
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Node texture animation
Perttu Ahola
2012-06-16
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Fix MSVC build (pow type overload stuff)
Perttu Ahola
2012-05-31
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Tune smooth lighting a bit
Perttu Ahola
2012-05-20
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Make lava brighter by showing light sources at their full emitted light level
Perttu Ahola
2012-04-08
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
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Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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made shadows less blue
Perttu Ahola
2011-07-24
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merged jungle and bluish shadows
Perttu Ahola
2011-07-23
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*
Made dark places tint slightly in blue
Perttu Ahola
2011-07-23
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extended content-type range
Perttu Ahola
2011-07-23
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*
more reorganizing of map code
Perttu Ahola
2011-06-26
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mapgen stuff
Perttu Ahola
2011-06-25
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
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