summaryrefslogtreecommitdiff
path: root/src/mapblock_mesh.h
Commit message (Collapse)AuthorAge
* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-06
| | | | called function
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Optimize headersPerttu Ahola2012-06-17
|
* Node texture animationPerttu Ahola2012-06-16
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Made dark places tint slightly in bluePerttu Ahola2011-07-23
|
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
content_mapblock.{h,cpp}