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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Add jungle grass to jungleskwolekr2013-03-17
* Re-add jungles, apple treeskwolekr2013-03-16
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
* Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-07
* Add flag string settings, flat map optionkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
* Removed Mapgen V7 for nowkwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* L-System treegenRealBadAngel2012-12-30
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-01
* Smooth transition to the desert biome.Sergey Gilfanov2012-09-01
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Tune mapgenPerttu Ahola2012-04-07
* Tune desert beachesPerttu Ahola2012-04-07
* Add deserts to map generatorPerttu Ahola2012-04-07
* Tune mapgen a bitPerttu Ahola2012-04-07
* Tune cave generationPerttu Ahola2012-04-02
* Improve caves morePerttu Ahola2012-04-02
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
* Generate beachesPerttu Ahola2012-03-29
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
* Tune cavesPerttu Ahola2012-03-27
* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
* Tune mapgenPerttu Ahola2012-03-27
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-27
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27