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* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-06-03
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
* (Re)spawn players within 'mapgen_limit'paramat2018-06-03
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-04
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* mapgen: Fix segfault when selecting invalid mapgen (#5491)SmallJoker2017-04-01
* Map generation limit: Make per-worldparamat2017-03-27
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
* Dungeongen: Add and improve parametersparamat2017-02-26
* MapgenBasic node resolver: Various fixesparamat2017-02-04
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-26
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Cavegen: Re-add small caves to CavesRandomWalkkwolekr2016-05-27
* Cavegen: Remove CavesRandomWalk dependency on Mapgenkwolekr2016-05-27
* Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-29
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
* Add emerge completion callback mechanismkwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Various style cleanups + unused code removalest312015-09-19
* Remove unused functions.onkrot2015-08-16
* Add map limit config optionrubenwardy2015-08-02
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* Fix MSVC error caused by ed10005SmallJoker2015-04-02
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31