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mapgen.cpp
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Author
Age
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-06-03
*
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
paramat
2018-06-03
*
(Re)spawn players within 'mapgen_limit'
paramat
2018-06-03
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Show singlenode mapgen to menu (#5868)
Loïc Blot
2017-06-01
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
MapgenBasic: Add lava source as commonly used content (#5512)
Paramat
2017-04-04
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
mapgen: Fix segfault when selecting invalid mapgen (#5491)
SmallJoker
2017-04-01
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
*
Dungeongen: Add and improve parameters
paramat
2017-02-26
*
MapgenBasic node resolver: Various fixes
paramat
2017-02-04
*
Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2017-01-26
*
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
paramat
2016-08-04
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
Dungeons: Generalise use, add capabilities, various modifications
paramat
2016-06-17
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
*
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
MillersMan
2016-06-04
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Dungeongen: Remove dependency on Mapgen
kwolekr
2016-05-27
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Cavegen: Re-add small caves to CavesRandomWalk
kwolekr
2016-05-27
*
Cavegen: Remove CavesRandomWalk dependency on Mapgen
kwolekr
2016-05-27
*
Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Don't spread light of nodes outside the desired area
kwolekr
2016-03-30
*
Mapgen: Spread both night and day light banks in spreadLight
kwolekr
2016-03-29
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Various style cleanups + unused code removal
est31
2015-09-19
*
Remove unused functions.
onkrot
2015-08-16
*
Add map limit config option
rubenwardy
2015-08-02
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-18
*
ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
*
Fix MSVC error caused by ed10005
SmallJoker
2015-04-02
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
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