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path:
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src
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mapgen.cpp
Commit message (
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Author
Age
*
Biome API: Add decoration flags for underground decorations
paramat
2017-10-29
*
Biome API: Revert biomes, decos, ores being relative to water level
paramat
2017-09-17
*
Biome generation: Fix layers of 'filler' nodes at biome y limits
paramat
2017-09-17
*
Generate biomes: Recalculate biome at biome lower limit
paramat
2017-09-16
*
Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
*
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-30
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-07-11
*
Mapgen: Add Carpathian mapgen (#6015)
Vaughan Lapsley
2017-07-06
*
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-22
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
(Re)spawn players within 'mapgen_limit'
paramat
2017-06-11
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Show singlenode mapgen to menu (#5868)
Loïc Blot
2017-06-01
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
MapgenBasic: Add lava source as commonly used content (#5512)
Paramat
2017-04-04
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
mapgen: Fix segfault when selecting invalid mapgen (#5491)
SmallJoker
2017-04-01
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
*
Dungeongen: Add and improve parameters
paramat
2017-02-26
*
MapgenBasic node resolver: Various fixes
paramat
2017-02-04
*
Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2017-01-26
*
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
paramat
2016-08-04
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
Dungeons: Generalise use, add capabilities, various modifications
paramat
2016-06-17
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
*
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
MillersMan
2016-06-04
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Dungeongen: Remove dependency on Mapgen
kwolekr
2016-05-27
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Cavegen: Re-add small caves to CavesRandomWalk
kwolekr
2016-05-27
*
Cavegen: Remove CavesRandomWalk dependency on Mapgen
kwolekr
2016-05-27
*
Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Don't spread light of nodes outside the desired area
kwolekr
2016-03-30
*
Mapgen: Spread both night and day light banks in spreadLight
kwolekr
2016-03-29
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Various style cleanups + unused code removal
est31
2015-09-19
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