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* Split up mapgen.cppkwolekr2014-11-01
* Refactor decoration-related codekwolekr2014-10-29
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add map feature generation notify Lua APIkwolekr2013-12-14
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr2013-11-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
* Remove farmeshKahrl2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Add replacements to schematicsPilzAdam2013-08-03
* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-02
* Weather backward compatibilityproller2013-08-02
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
* Decoration: Change divlen to sidelenkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
* Vary ore sheet y position by noisekwolekr2013-03-24
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Add jungle grass to jungleskwolekr2013-03-17
* Re-add jungles, apple treeskwolekr2013-03-16
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10