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path: root/src/mapgen.cpp
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* MapgenBasic node resolver: Various fixesparamat2017-02-04
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-26
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Cavegen: Re-add small caves to CavesRandomWalkkwolekr2016-05-27
* Cavegen: Remove CavesRandomWalk dependency on Mapgenkwolekr2016-05-27
* Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-29
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
* Add emerge completion callback mechanismkwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Various style cleanups + unused code removalest312015-09-19
* Remove unused functions.onkrot2015-08-16
* Add map limit config optionrubenwardy2015-08-02
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* Fix MSVC error caused by ed10005SmallJoker2015-04-02
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29