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* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
* Tune cavesPerttu Ahola2012-03-27
* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
* Tune mapgenPerttu Ahola2012-03-27
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-27
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Make map generator more responsivePerttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
* Better apple tree generationPerttu Ahola2011-09-21
* Removed Spacessfan52011-09-11
* Added Apple Treessfan52011-09-11
* Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
* modified mapgen to generate less lavaPerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Fix "integer constant is too large for 'long' type" errorDmitry Marakasov2011-08-02
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Jungle biome/whatever thingPerttu Ahola2011-07-23
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-22
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* | \ merged the content type extension and deltaPerttu Ahola2011-07-23
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| * \ \ merged some stuff from upstream while merging deltaPerttu Ahola2011-07-23
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| * | * regression fix, clay occurs again nowNils Dagsson Moskopp2011-07-15
| * | * possibly nicer treesNils Dagsson Moskopp2011-07-15
| * | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * | | * possible fix for large cubic holes in mapNils Dagsson Moskopp2011-07-13
| * | | * slightly different values for 3d perlin noiseNils Dagsson Moskopp2011-07-13
| * | | * regression fix, papyrus should appear again nowNils Dagsson Moskopp2011-07-13
| * | | backported cactus, papyrus and claySebastian Rühl2011-06-26
* | | | extended content-type rangePerttu Ahola2011-07-23
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* | | Fixed new map generator causing a crash when generating at map limitPerttu Ahola2011-07-22
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* | fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* | tuned mapgenPerttu Ahola2011-06-26
* | reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
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* moved mapgen stuff around abitPerttu Ahola2011-06-25
* moved map generator to separate source filesPerttu Ahola2011-06-25