Commit message (Collapse) | Author | Age | |
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* | Add jungle grass to jungles | kwolekr | 2013-03-17 |
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* | Re-add jungles, apple trees | kwolekr | 2013-03-16 |
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* | Optimize Mapgen::updateLighting(), add setLighting() | kwolekr | 2013-03-15 |
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* | Clean up Mapgen | kwolekr | 2013-03-11 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Re-add dungeons in new dungeongen.cpp | kwolekr | 2013-03-10 |
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* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add seed parameter for default and L-system trees | RealBadAngel | 2013-02-24 |
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* | Fix compile error (MSVC2010). | Ilya Zhuravlev | 2013-02-07 |
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* | Add flag string settings, flat map option | kwolekr | 2013-02-06 |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 |
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* | Use a string identifier for a mapgen instead of version | kwolekr | 2013-01-21 |
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* | Removed Mapgen V7 for now | kwolekr | 2013-01-21 |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
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* | Clean up EmergeManager, do initial work on Mapgen configuration | kwolekr | 2013-01-21 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 |
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* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | L-System treegen | RealBadAngel | 2012-12-30 |
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* | Fix trees growing into any type of node | Ilya Zhuravlev | 2012-11-23 |
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* | Replace pow() with multiplikation to improve speed | PilzAdam | 2012-11-02 |
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* | Attempt to fix flying gravel and dirt | Perttu Ahola | 2012-09-01 |
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* | Smooth transition to the desert biome. | Sergey Gilfanov | 2012-09-01 |
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* | Remove trenches from map generator (cyisfor) (glitches: read below) | darkrose | 2012-07-21 |
| | | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated. | ||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Tune mapgen | Perttu Ahola | 2012-04-07 |
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* | Tune desert beaches | Perttu Ahola | 2012-04-07 |
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* | Add deserts to map generator | Perttu Ahola | 2012-04-07 |
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* | Tune mapgen a bit | Perttu Ahola | 2012-04-07 |
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* | Tune cave generation | Perttu Ahola | 2012-04-02 |
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* | Improve caves more | Perttu Ahola | 2012-04-02 |
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* | Some completely crapshit coding to make caves more varied | Perttu Ahola | 2012-04-01 |
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* | Generate beaches | Perttu Ahola | 2012-03-29 |
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* | Generate blobs of dirt and gravel in stone | Perttu Ahola | 2012-03-29 |
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* | Add blockseed to on_generated | Perttu Ahola | 2012-03-28 |
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* | Make mapgen use mapgen_* node aliases rather than the LEGN macro | Perttu Ahola | 2012-03-28 |
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* | Tune caves | Perttu Ahola | 2012-03-27 |
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* | Fix deep ground cave generation a bit | Perttu Ahola | 2012-03-27 |
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* | Fix mapgen block_is_underground heuristic | Perttu Ahola | 2012-03-27 |
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* | Tune mapgen | Perttu Ahola | 2012-03-27 |
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* | Re-implement and re-tune mapgen v2 | Perttu Ahola | 2012-03-27 |
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* | Remove no-op mapgen::add_random_objects | Perttu Ahola | 2012-03-27 |
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* | Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵ | Perttu Ahola | 2012-03-27 |
| | | | | clitch-causing optimization | ||
* | Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵ | Perttu Ahola | 2012-03-27 |
| | | | | glitches currently) | ||
* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 |
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* | Fix tree generation density for different mapgen chunk sizes | Perttu Ahola | 2012-03-27 |
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* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. |