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* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-29
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
* Add emerge completion callback mechanismkwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Various style cleanups + unused code removalest312015-09-19
* Remove unused functions.onkrot2015-08-16
* Add map limit config optionrubenwardy2015-08-02
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* Fix MSVC error caused by ed10005SmallJoker2015-04-02
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Refactor decoration-related codekwolekr2014-10-29
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add map feature generation notify Lua APIkwolekr2013-12-14