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path: root/src/mapgen.cpp
Commit message (Collapse)AuthorAge
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
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* Vary ore sheet y position by noisekwolekr2013-03-24
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* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Add jungle grass to jungleskwolekr2013-03-17
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* Re-add jungles, apple treeskwolekr2013-03-16
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* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
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* Clean up Mapgenkwolekr2013-03-11
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
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* Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-07
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
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* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
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* Removed Mapgen V7 for nowkwolekr2013-01-21
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* L-System treegenRealBadAngel2012-12-30
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* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
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* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
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* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-01
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* Smooth transition to the desert biome.Sergey Gilfanov2012-09-01
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Tune mapgenPerttu Ahola2012-04-07
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* Tune desert beachesPerttu Ahola2012-04-07
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* Add deserts to map generatorPerttu Ahola2012-04-07
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* Tune mapgen a bitPerttu Ahola2012-04-07
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* Tune cave generationPerttu Ahola2012-04-02
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* Improve caves morePerttu Ahola2012-04-02
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* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
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* Generate beachesPerttu Ahola2012-03-29
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* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
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* Add blockseed to on_generatedPerttu Ahola2012-03-28
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* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
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* Tune cavesPerttu Ahola2012-03-27
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* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
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* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
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* Tune mapgenPerttu Ahola2012-03-27
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* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
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* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
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* Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵Perttu Ahola2012-03-27
| | | | clitch-causing optimization
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵Perttu Ahola2012-03-27
| | | | glitches currently)