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path: root/src/mapgen.cpp
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* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Refactor decoration-related codekwolekr2014-10-29
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add map feature generation notify Lua APIkwolekr2013-12-14
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr2013-11-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
* Remove farmeshKahrl2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Add replacements to schematicsPilzAdam2013-08-03
* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-02
* Weather backward compatibilityproller2013-08-02
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22