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mapgen.cpp
Commit message (
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Author
Age
...
*
Make mapgen factory setup more elegant, add mapgen_v6.h
kwolekr
2013-01-23
*
Use a string identifier for a mapgen instead of version
kwolekr
2013-01-21
*
Removed Mapgen V7 for now
kwolekr
2013-01-21
*
Finish and clean up mapgen configuration
kwolekr
2013-01-21
*
Clean up EmergeManager, do initial work on Mapgen configuration
kwolekr
2013-01-21
*
Readded and optimized mapgen V6
kwolekr
2013-01-21
*
Add initial Lua biomedef support, fixed biome selection
kwolekr
2013-01-21
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
L-System treegen
RealBadAngel
2012-12-30
*
Fix trees growing into any type of node
Ilya Zhuravlev
2012-11-23
*
Replace pow() with multiplikation to improve speed
PilzAdam
2012-11-02
*
Attempt to fix flying gravel and dirt
Perttu Ahola
2012-09-01
*
Smooth transition to the desert biome.
Sergey Gilfanov
2012-09-01
*
Remove trenches from map generator (cyisfor) (glitches: read below)
darkrose
2012-07-21
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Tune mapgen
Perttu Ahola
2012-04-07
*
Tune desert beaches
Perttu Ahola
2012-04-07
*
Add deserts to map generator
Perttu Ahola
2012-04-07
*
Tune mapgen a bit
Perttu Ahola
2012-04-07
*
Tune cave generation
Perttu Ahola
2012-04-02
*
Improve caves more
Perttu Ahola
2012-04-02
*
Some completely crapshit coding to make caves more varied
Perttu Ahola
2012-04-01
*
Generate beaches
Perttu Ahola
2012-03-29
*
Generate blobs of dirt and gravel in stone
Perttu Ahola
2012-03-29
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
*
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
*
Tune caves
Perttu Ahola
2012-03-27
*
Fix deep ground cave generation a bit
Perttu Ahola
2012-03-27
*
Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-03-27
*
Tune mapgen
Perttu Ahola
2012-03-27
*
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
*
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
*
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...
Perttu Ahola
2012-03-27
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-03-27
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Make map generator more responsive
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
*
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
mobv2
Perttu Ahola
2011-10-15
*
Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
*
Better apple tree generation
Perttu Ahola
2011-09-21
*
Removed Spaces
sfan5
2011-09-11
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