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path: root/src/mapgen.h
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* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
| | | | | | | | | Use this macro to disallow copying of an object using the assignment operator or copy constructor. This catches otherwise silent-but-deadly mistakes such as "ServerMap map = env->getMap();" at compile time. If so desired, it is still possible to copy a class, but it now requires an explicit call to memcpy or std::copy.
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
| | | | | Add findLiquidSurface() function to mapgen.cpp Update lua_api.txt
* Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat2015-09-07
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* Remove unused functions.onkrot2015-08-16
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* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
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* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
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* Biome API: Add noise defined biome blendparamat2015-06-18
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* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
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* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
| | | | | Make gamedef optional when constructing an ObjDefManager Add note about object ownership
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
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* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
| | | | | | | - General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
| | | | Add core.clear_registered_schematics() and refactor schematics somewhat
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
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* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵kwolekr2015-03-20
| | | | | | | std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing
* Silence Clang warningShadowNinja2015-03-10
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* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat2015-03-08
| | | | -MAP_GENERATION_LIMIT if surface not found
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
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* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
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* Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot2015-03-05
| | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
| | | | This fixes the Mapgen V5 calcLighting segfault
* Lighting: Fix nearly all issueskwolekr2015-01-04
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* Biome API: Reduce heat and humidity persistences to 0.5paramat2014-12-10
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* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
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* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Fix double free bug when server is shut downCraig Robbins2014-11-15
| | | | Thanks @oleastre
* Fix compilation under some Linux distributionskwolekr2014-11-13
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix all warnings reported by clangSfan52014-04-15
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* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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