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* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Decoration: Change divlen to sidelenkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
* Increase value range of Ore::clust_scarcitykwolekr2013-03-31
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
* Add jungle grass to jungleskwolekr2013-03-17
* Re-add jungles, apple treeskwolekr2013-03-16
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
* Clean up Mapgenkwolekr2013-03-11
* Add global and per-peer queue limitskwolekr2013-02-25
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-07
* Add flag string settings, flat map optionkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
* Removed Mapgen V7 for nowkwolekr2013-01-21
* Fix MapgenV6::getGroundLevelAtPoint()kwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* L-System treegenRealBadAngel2012-12-30
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Generate beachesPerttu Ahola2012-03-29
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
* Add on_generated hookPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* moved mapgen stuff around abitPerttu Ahola2011-06-25
* moved map generator to separate source filesPerttu Ahola2011-06-25