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mapgen.h
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...
*
Removed Mapgen V7 for now
kwolekr
2013-01-21
*
Fix MapgenV6::getGroundLevelAtPoint()
kwolekr
2013-01-21
*
Finish and clean up mapgen configuration
kwolekr
2013-01-21
*
Clean up EmergeManager, do initial work on Mapgen configuration
kwolekr
2013-01-21
*
Readded and optimized mapgen V6
kwolekr
2013-01-21
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
L-System treegen
RealBadAngel
2012-12-30
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Generate beaches
Perttu Ahola
2012-03-29
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Add blockseed to on_generated
Perttu Ahola
2012-03-28
*
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
*
moved mapgen stuff around abit
Perttu Ahola
2011-06-25
*
moved map generator to separate source files
Perttu Ahola
2011-06-25
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