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mapgen.h
Commit message (
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Author
Age
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Use a string identifier for a mapgen instead of version
kwolekr
2013-01-21
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Removed Mapgen V7 for now
kwolekr
2013-01-21
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Fix MapgenV6::getGroundLevelAtPoint()
kwolekr
2013-01-21
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Finish and clean up mapgen configuration
kwolekr
2013-01-21
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Clean up EmergeManager, do initial work on Mapgen configuration
kwolekr
2013-01-21
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Readded and optimized mapgen V6
kwolekr
2013-01-21
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The new mapgen, noise functions, et al.
kwolekr
2013-01-21
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L-System treegen
RealBadAngel
2012-12-30
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Optimize headers
Perttu Ahola
2012-06-17
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Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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Generate beaches
Perttu Ahola
2012-03-29
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Add blockseed to on_generated
Perttu Ahola
2012-03-28
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Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
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Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
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Add on_generated hook
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵
Perttu Ahola
2011-11-29
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wrapper in old code
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GameDef compiles
Perttu Ahola
2011-11-29
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Adding (most) of the sapling functionality. It has yet to work, since ↵
Mark Holmquist
2011-09-23
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MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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moved mapgen stuff around abit
Perttu Ahola
2011-06-25
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moved map generator to separate source files
Perttu Ahola
2011-06-25