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* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
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* Removed Mapgen V7 for nowkwolekr2013-01-21
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* Fix MapgenV6::getGroundLevelAtPoint()kwolekr2013-01-21
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* L-System treegenRealBadAngel2012-12-30
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Generate beachesPerttu Ahola2012-03-29
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* Add blockseed to on_generatedPerttu Ahola2012-03-28
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* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
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* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
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* Add on_generated hookPerttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* GameDef compilesPerttu Ahola2011-11-29
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* Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* moved mapgen stuff around abitPerttu Ahola2011-06-25
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* moved map generator to separate source filesPerttu Ahola2011-06-25