Commit message (Collapse) | Author | Age | |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | L-System treegen | RealBadAngel | 2012-12-30 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Generate beaches | Perttu Ahola | 2012-03-29 |
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* | Add blockseed to on_generated | Perttu Ahola | 2012-03-28 |
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* | Remove no-op mapgen::add_random_objects | Perttu Ahola | 2012-03-27 |
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* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 |
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* | Add on_generated hook | Perttu Ahola | 2011-11-29 |
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* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | moved mapgen stuff around abit | Perttu Ahola | 2011-06-25 |
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* | moved map generator to separate source files | Perttu Ahola | 2011-06-25 |