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path: root/src/mapgen/cavegen.h
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* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
| | | | | | | | | Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'.
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat2019-11-08
| | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
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* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
| | | | | | | | | | | | | This allows games to specify biome cave liquids and avoid the old hardcoded behaviour, but preserves the ability to have multiple cave liquids in one biome, such as lava and water. When multiple cave liquids are defined by the biome definition, make each entire cave use a randomly chosen liquid, instead of every small cave segment using a randomly chosen liquid. Plus an optimisation: Don't place nodes if cave liquid is defined as 'air'
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-04-17
| | | | | Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and limited to mapchunk borders. Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
| | | | Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
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* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Move files around