| Commit message (Expand) | Author | Age |
* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
* | Fix broken `BiomeGen` abstraction (#11107) | sfan5 | 2021-03-23 |
* | Remove unused functions reported by cppcheck (#10463) | SmallJoker | 2020-10-05 |
* | Add 'ores' global mapgen flag (#10276) | Paramat | 2020-09-03 |
* | Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy | sfan5 | 2020-05-05 |
* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
* | Print error if invalid mapgen alias was detected (#9579) | Wuzzy | 2020-04-10 |
* | Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#... | SmallJoker | 2020-01-25 |
* | Caves: Fix shadowing of 'large_cave_depth' to avoid confusion | paramat | 2019-11-23 |
* | Dungeons: Move duplicated y limit checks to generation function | paramat | 2019-11-23 |
* | Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105) | Paramat | 2019-11-18 |
* | Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093) | Paramat | 2019-11-09 |
* | Randomwalk caves: Add parameters for number, proportion flooded. Allow small ... | Paramat | 2019-11-08 |
* | Dungeons: Clean up parameters, improve structure variety (#8918) | Paramat | 2019-09-14 |
* | Make Mapgen::spreadLight use a queue (#8838) | DS | 2019-08-23 |
* | Better F6 profiler (#8750) | SmallJoker | 2019-08-13 |
* | Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705) | Paramat | 2019-07-25 |
* | Dungeons: Make multiple large rooms possible (#8678) | Paramat | 2019-07-16 |
* | Move more dungeon parameter selection to mapgens (#8653) | Paramat | 2019-07-09 |
* | Dungeongen: Remove most hardcoded dungeon nodes (#8594) | Paramat | 2019-06-30 |
* | Dungeons: Settable density noise, move number calculation to mapgens (#8473) | Paramat | 2019-06-01 |
* | Fix comments | Loic Blot | 2019-03-31 |
* | mapgen: drop mapgen id from child mapgens. | Loïc Blot | 2019-03-31 |
* | Biome API: Fix absent water decorations and dust, in deep water (#7470) | Paramat | 2018-06-21 |
* | Biome dust: Revert fix that added dust to mod structures (#7464) | Paramat | 2018-06-19 |
* | Mapgen flags: Add 'biomes' global mapgen flag (#7355) | Paramat | 2018-06-08 |
* | Biome dust placement: Improve comments, re-order some lines | Paramat | 2018-06-04 |
* | Biomemap: Simplify code of recent commit (#7398) | Paramat | 2018-06-02 |
* | Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393) | Paramat | 2018-06-02 |
* | Dungeons: Fix duplication of y limit parameters (#7359) | Paramat | 2018-05-20 |
* | Mapgen caves: Re-order generation to fix cavern bug | Paramat | 2018-04-29 |
* | Biome-defined dungeon nodes: Use faster biome calculation | paramat | 2018-04-26 |
* | Biome API / dungeons: Add biome-defined dungeon nodes | Paramat | 2018-04-07 |
* | Biome API / cavegen: Add definable cave liquid for a biome (#7192) | Paramat | 2018-04-05 |
* | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | 2018-03-09 |
* | Biomes: Add 'min_pos'/'max_pos' xyz biome limits | paramat | 2018-03-09 |
* | Generate Notifier: Clear events once after all 'on generated' functions | paramat | 2018-03-03 |
* | SAO limits: Allow SAOs to exist outside the set 'mapgen limit' | paramat | 2018-02-26 |
* | Dungeons: Avoid generation in multiple liquid nodes and 'airlike' | paramat | 2018-02-13 |
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
* | Use std::vector instead of dynamic C-Array (#6744) | adrido | 2017-12-10 |
* | Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes | paramat | 2017-11-17 |
* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 |