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mapgen
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mapgen.cpp
Commit message (
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Author
Age
*
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Paramat
2018-06-21
*
Biome dust: Revert fix that added dust to mod structures (#7464)
Paramat
2018-06-19
*
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Paramat
2018-06-08
*
Biome dust placement: Improve comments, re-order some lines
Paramat
2018-06-04
*
Biomemap: Simplify code of recent commit (#7398)
Paramat
2018-06-02
*
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
Paramat
2018-06-02
*
Dungeons: Fix duplication of y limit parameters (#7359)
Paramat
2018-05-20
*
Mapgen caves: Re-order generation to fix cavern bug
Paramat
2018-04-29
*
Biome-defined dungeon nodes: Use faster biome calculation
paramat
2018-04-26
*
Biome API / dungeons: Add biome-defined dungeon nodes
Paramat
2018-04-07
*
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Paramat
2018-04-05
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
paramat
2018-03-09
*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-03-03
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-13
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
paramat
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08