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path: root/src/mapgen/mapgen_fractal.cpp
Commit message (Expand)AuthorAge
* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Dungeons: Move duplicated y limit checks to generation functionparamat2019-11-23
* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...Paramat2019-11-08
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-29
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Move files to subdirectories (#6599)Vitaliy2017-11-08