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path:
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mapgen
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mapgen_fractal.cpp
Commit message (
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Author
Age
*
Avoid generating the same chunk more than once with multiple emerge threads.
Lars
2020-11-26
*
Add 'ores' global mapgen flag (#10276)
Paramat
2020-09-03
*
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5
2020-05-05
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Remove unnecessary checks before delete (#9500)
Nicolas Abril
2020-03-10
*
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...
SmallJoker
2020-01-25
*
Dungeons: Move duplicated y limit checks to generation function
paramat
2019-11-23
*
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Paramat
2019-11-18
*
Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...
Paramat
2019-11-08
*
Initialise 'seabed_height' to avoid compilation warning (#8715)
Paramat
2019-07-26
*
Mgfractal: Make non-fractal terrain optional (#8702)
Paramat
2019-07-25
*
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Paramat
2019-06-01
*
mapgen: drop mapgen id from child mapgens.
Loïc Blot
2019-03-31
*
Change mapgen order to ores > dungeons > decorations (#7656)
Paramat
2018-08-20
*
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Paramat
2018-06-08
*
Mapgen caves: Re-order generation to fix cavern bug
Paramat
2018-04-29
*
Biome API / dungeons: Add biome-defined dungeon nodes
Paramat
2018-04-07
*
Fix many issues reported by clang-tidy (#7189)
Loïc Blot
2018-04-02
*
Dungeons: Add Y limits in all mapgens
paramat
2018-02-20
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08