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mapgen
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mapgen_v6.cpp
Commit message (
Expand
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Author
Age
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Avoid generating the same chunk more than once with multiple emerge threads.
Lars
2020-11-26
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Add 'ores' global mapgen flag (#10276)
Paramat
2020-09-03
*
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5
2020-05-05
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Print error if invalid mapgen alias was detected (#9579)
Wuzzy
2020-04-10
*
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...
SmallJoker
2020-01-25
*
Mapgen v6: Various mudflow code improvements and bugfixes (#8805)
Paramat
2019-08-24
*
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
Paramat
2019-08-15
*
Dungeons: Make multiple large rooms possible (#8678)
Paramat
2019-07-16
*
Move more dungeon parameter selection to mapgens (#8653)
Paramat
2019-07-09
*
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Paramat
2019-06-01
*
mapgen: drop mapgen id from child mapgens.
Loïc Blot
2019-03-31
*
Dungeons: Fix duplication of y limit parameters (#7359)
Paramat
2018-05-20
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
Dungeons: Add Y limits in all mapgens
paramat
2018-02-20
*
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-13
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08