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path: root/src/mapgen/mapgen_v6.cpp
Commit message (Expand)AuthorAge
* Remove dead code (#10845)rubenwardy2021-01-22
* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Print error if invalid mapgen alias was detected (#9579)Wuzzy2020-04-10
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Move files to subdirectories (#6599)Vitaliy2017-11-08