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path: root/src/mapgen/mg_biome.cpp
Commit message (Collapse)AuthorAge
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
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* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
| | | | | | | | | | Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
| | | | Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
* Biomes: Fix vertical biome blendparamat2018-03-16
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* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
| | | | Change name of default biome to a more suitable lowercase 'default'.
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
| | | | 'y_min' and 'y_max' are still accepted for compatibility.
* Vertical biome blend: Tune blend patternsparamat2018-02-20
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* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
| | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
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* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
| | | | Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Move files around