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mapgen
Commit message (
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Author
Age
*
Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Paramat
2020-01-04
*
Caves: Fix shadowing of 'large_cave_depth' to avoid confusion
paramat
2019-11-23
*
Dungeons: Move duplicated y limit checks to generation function
paramat
2019-11-23
*
Move duplicated mapgen parameters to class MapgenBasic (#9134)
Paramat
2019-11-19
*
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Paramat
2019-11-18
*
Randomwalk caves: Extend beyond mapchunk vertically also (#9094)
Paramat
2019-11-10
*
Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)
Paramat
2019-11-09
*
Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...
Paramat
2019-11-08
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
*
Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)
Paramat
2019-10-13
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Dungeons: Clean up parameters, improve structure variety (#8918)
Paramat
2019-09-14
*
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)
Paramat
2019-09-08
*
Mapgen v6: Various mudflow code improvements and bugfixes (#8805)
Paramat
2019-08-24
*
Make Mapgen::spreadLight use a queue (#8838)
DS
2019-08-23
*
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
Paramat
2019-08-15
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)
Paramat
2019-08-06
*
Initialise 'seabed_height' to avoid compilation warning (#8715)
Paramat
2019-07-26
*
Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
Paramat
2019-07-25
*
Mgfractal: Make non-fractal terrain optional (#8702)
Paramat
2019-07-25
*
Document the deprecation of hardcoded cave liquids (#8692)
Paramat
2019-07-20
*
Dungeons: Make multiple large rooms possible (#8678)
Paramat
2019-07-16
*
Move more dungeon parameter selection to mapgens (#8653)
Paramat
2019-07-09
*
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Paramat
2019-06-30
*
Mapgen Carpathian: Add optional rivers (#7977)
Paramat
2019-06-19
*
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Paramat
2019-06-01
*
Allow multiple cave liquids in a biome definition (#8481)
Paramat
2019-05-18
*
Optimize random turns in dungeongen (#8129)
Jozef Behran
2019-04-07
*
Fix comments
Loic Blot
2019-03-31
*
mapgen: drop mapgen id from child mapgens.
Loïc Blot
2019-03-31
*
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Paramat
2019-03-26
*
Valleys mapgen code rewrite (#8101)
Paramat
2019-03-14
*
blitToVManip: Check out-of-bounds using node position not index (#8127)
Paramat
2019-01-25
*
Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::d...
Paramat
2019-01-22
*
Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)
Treer
2018-10-03
*
Fix various code issues found by cppcheck (#7741)
Paramat
2018-09-23
*
Change mapgen order to ores > dungeons > decorations (#7656)
Paramat
2018-08-20
*
Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Paramat
2018-08-16
*
Fix build on gcc 5.0 (#7586)
zeuner
2018-07-26
*
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Paramat
2018-07-18
*
Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Paramat
2018-06-26
*
Decoration API: Add lightweight ability to have complete coverage (#7456)
Paramat
2018-06-24
*
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Paramat
2018-06-21
*
Biome dust: Revert fix that added dust to mod structures (#7464)
Paramat
2018-06-19
*
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Paramat
2018-06-08
*
Biome dust placement: Improve comments, re-order some lines
Paramat
2018-06-04
*
Biomemap: Simplify code of recent commit (#7398)
Paramat
2018-06-02
*
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
Paramat
2018-06-02
*
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Paramat
2018-05-31
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