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path: root/src/mapgen_flat.cpp
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* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-03
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Mgflat, Mgv7: Fix noise crash on world exit.paramat2017-04-22
* Mgflat, Mgv7: Only create noise objects if neededparamat2017-04-22
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-05
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-21
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11