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path: root/src/mapgen_fractal.cpp
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* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-03
* Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat2017-08-26
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* Mgfractal: Improve spawning behaviourparamat2017-07-17
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-05
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-21
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-15
* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-14
* Cavegen: Make mgfractal use mgv5 cavegenparamat2015-11-09
* Mgfractal: Add filler depth noiseparamat2015-10-29
* Mgfractal: Independent iterations and scale parametersparamat2015-10-24
* Mgfractal: Independant offset and slice params for mandelbrot and juliaparamat2015-10-11
* Fractal mapgen: Fix mysterious bugparamat2015-10-10
* Fractal mapgen: Add seabed and large pseudorandom cavesparamat2015-10-07
* Mapgen: Add 4D fractal mapgenparamat2015-10-06