| Commit message (Collapse) | Author | Age |
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To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
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3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
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Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
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Remove CaveFractal
Add a lava depth constant to CaveV5 to make it universal
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Complete set of parameters for each of mandelbrot and julia sets
The julia set structure often needs different iterations and scale
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Player now spawns on julia set due to julia offset
Add commented-out '#include profiler.h' for timetaker use
Use v3fs to reduce number of parameters
Tune tunnel width to match mgv7
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