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mapgen_singlenode.cpp
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Author
Age
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
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Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
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Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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Lighting: Fix nearly all issues
kwolekr
2015-01-04
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Fix some lingering code style issues
kwolekr
2014-12-29
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Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
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Rewrite generate notification mechanism
kwolekr
2014-12-06
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mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
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Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
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Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
*
Fix black tree leaves, reduce above-ground cave shadows
kwolekr
2013-04-07
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Fix last singlenode modification
kwolekr
2013-03-29
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Don't replace existing nodes in singlenode mapgen
kwolekr
2013-03-29
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Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...
Perttu Ahola
2013-03-22