aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen_v5.cpp
Commit message (Expand)AuthorAge
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-16
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Cavegen, mgv5: Cleanup codeparamat2015-03-04
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
* Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...paramat2015-01-23
* Mapgen V5: Various improvementsparamat2015-01-18
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Lighting: Fix nearly all issueskwolekr2015-01-04
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
* Clean up Noise macroskwolekr2014-12-11
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-07
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-20
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-20
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-12
* Add Generator Element Management frameworkkwolekr2014-11-12
* Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
/'>git 2.39.1) at 2024-12-27 06:44:38 +0000