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mapgen_v5.cpp
Commit message (
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Author
Age
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
Mgv5: Make spawn position search more reliable
paramat
2017-08-12
*
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-30
*
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-07-11
*
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-30
*
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-22
*
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
2017-06-21
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Caverns: Remove unnecessary liquid excavation
paramat
2017-05-16
*
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
paramat
2017-04-05
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
*
Mgv5: Optimise tunnels, add biome material in entrances
paramat
2016-04-12
*
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-03-14
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
*
Mgv5: getGroundLevelAtPoint searches a larger range
paramat
2015-10-05
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-09-19
*
Add map limit config option
rubenwardy
2015-08-02
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Mgv5/mgv7 caves: Remove sand found in underground tunnels
paramat
2015-06-27
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
paramat
2015-06-03
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv5: Fix above/below ground spawn when water level is altered
paramat
2015-04-16
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
*
Cavegen: Remove now unnecessary checks for water, lava, ice
paramat
2015-04-07
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
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