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path: root/src/mapgen_v5.cpp
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* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Mgv5: Make spawn position search more reliableparamat2017-08-12
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Caverns: Remove unnecessary liquid excavationparamat2017-05-16
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-05
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
* Mgv5: getGroundLevelAtPoint searches a larger rangeparamat2015-10-05
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Add map limit config optionrubenwardy2015-08-02
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API: Enable biome generation to lower world limitparamat2015-06-15
* Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat2015-06-03
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-23
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-16
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19