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mapgen_v5.cpp
Commit message (
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Author
Age
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
*
Clean up Noise macros
kwolekr
2014-12-11
*
Noise: Automatically transform noise maps if needed
kwolekr
2014-12-10
*
Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
*
Biomes: Make biome heat and humidity noise parameters user-configurable
kwolekr
2014-12-09
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Mapgen V5: Fix use of uninitialized value in ctor
kwolekr
2014-12-07
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
*
Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
*
Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08