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mapgen_v5.cpp
Commit message (
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Author
Age
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
*
Mgv5: getGroundLevelAtPoint searches a larger range
paramat
2015-10-05
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-09-19
*
Add map limit config option
rubenwardy
2015-08-02
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Mgv5/mgv7 caves: Remove sand found in underground tunnels
paramat
2015-06-27
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
paramat
2015-06-03
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv5: Fix above/below ground spawn when water level is altered
paramat
2015-04-16
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
*
Cavegen: Remove now unnecessary checks for water, lava, ice
paramat
2015-04-07
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Cavegen, mgv5: Cleanup code
paramat
2015-03-04
*
Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
*
Mgv5: Remove blobgen. Remove crumble and wetness noises
paramat
2015-02-21
*
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...
paramat
2015-01-23
*
Mapgen V5: Various improvements
paramat
2015-01-18
*
Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
*
Clean up Noise macros
kwolekr
2014-12-11
*
Noise: Automatically transform noise maps if needed
kwolekr
2014-12-10
*
Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
*
Biomes: Make biome heat and humidity noise parameters user-configurable
kwolekr
2014-12-09
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Mapgen V5: Fix use of uninitialized value in ctor
kwolekr
2014-12-07
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
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