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mapgen_v5.h
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Author
Age
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
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Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
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Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
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Biome API: Add noise defined biome blend
paramat
2015-06-18
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Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
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Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
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Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
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Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
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Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
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Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
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Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
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Mgv5: Remove blobgen. Remove crumble and wetness noises
paramat
2015-02-21
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Mapgen V5: Various improvements
paramat
2015-01-18
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Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
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MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
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Fix some lingering code style issues
kwolekr
2014-12-29
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Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
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Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
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Mapgen V5: Fix use of uninitialized value in ctor
kwolekr
2014-12-07
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Rewrite generate notification mechanism
kwolekr
2014-12-06
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Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
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Add Generator Element Management framework
kwolekr
2014-11-12
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Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08