aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen_v5.h
Commit message (Collapse)AuthorAge
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
|
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
| | | | Mgv5: Add large_cave_depth constant
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
|
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
|
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
|
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
| | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
* Mapgen V5: Various improvementsparamat2015-01-18
| | | | | | | Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
| | | | This fixes biome surface in tunnels
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Fix some lingering code style issueskwolekr2014-12-29
|
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
|
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
|
* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-07
|
* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-20
|
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
|
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
blobs