Commit message (Collapse) | Author | Age | |
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* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 |
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* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
| | | | | Mgv5: Add large_cave_depth constant | ||
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
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* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
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* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
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* | Mgv5: Remove blobgen. Remove crumble and wetness noises | paramat | 2015-02-21 |
| | | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code | ||
* | Mapgen V5: Various improvements | paramat | 2015-01-18 |
| | | | | | | | Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool | ||
* | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | 2015-01-11 |
| | | | | This fixes biome surface in tunnels | ||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||
* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
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* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 |
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* | Mapgen V5: Fix use of uninitialized value in ctor | kwolekr | 2014-12-07 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 |
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* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 |
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* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 |
blobs |